Raid instances will be run using the Suicide Kings "DKP" System. Most questions regarding our DKP system can be answered by the SK Tutorial
We will not have a predetermined priority list for items. That being said acts of greed or spite with regards to loot will be dealt with swiftly. We are a raiding guild as well as a group of friends and as such expect everyone to keep raid progress in mind when spending their DKP.
Another set of items are also NOT worth DKP due to their nature being tied tightly with our progression rate in raiding. Items such as the Tome of Tranquility Shot are not worth any DKP points, because they are basically a necessity for the guild as a whole to pull through the Magmadar encounter in Molten Core, no hunter will ever lose DKP for taking this for the guild.
Plans, Patterns, Recipes that drop in raid instances (Such as the Spellpower Enchant, or the Healing Power enchant) are also NOT worth any DKP points, and are to be assigned to a person capable of learning and making use of the new-learned item right away, charging nothing but materials to their guildies. These recipes/patterns/plans are to be awarded at the officer's discretion based on: Seniority and Activity. Do not expect to join us and get Spell Power on your second day, but also, do not feel bad if you've been with us for a while and do not get that recipe assigned to you, we're a guild, and that knowledge is ours, that's all that matters, do not take this personally.
As we progress, old content that remains on the raid schedule will begin to be taken off Suicide Kings in favor of rolls, with an option of Suiciding.